![]() Head down the stairs in the corner and open the regular door (ignore the door in the floor that drops straight down). You should now see the roller coaster track just to the side, but ignore it for now (although we will return here several times later). Head inside and tap the big red button on the generator inside this room. Seussian-style home that has no rhyme or reason to its floor plan.Ībout three-quarters of the way up you will see an opening on your left. You'll need this route open to get across Mr. ![]() Since you hit the switch, a new door will have opened, leading to an extremely long ladder that heads straight up. Head inside the house and go down the hallway to the corner where you can either head up to the second floor or find a section of hallway blocked off with boxes. Throw any object smaller than a box - like a shoe or a banana peel or even your flashlight - to hit the switch visible through the grate. Peterson's house and use two or three boxes to create a makeshift ladder so you can reach the open grate near a window. Head around to the right-hand side of Mr. You won't need this till way at the end though - so if you need inventory space, just set it on the ground somewhere you can pick up later. To get started, remove the box from the yellow car trunk right outside your house and grab the red key. In order to complete the basement, you needed the super jump to jump across the giant gaps. This was the first basement where you could explore while having to avoid Mr. The key to the red key room was in the player's car trunk. When he goes to the door, he sees a letter telling him to move to Raven Brooks. Since you have the pieces to unlock the basement door, all you have to do is use them! If you’re having trouble navigating around your neighbor, make sure to check out our guide to breaking and entering.First, Nicky Roth appears in an apartment (probably his) when suddenly someone knocks on the door. ![]() This is the second and last piece to unlocking the basement door. Hanging on the wooden post in the middle of the room is the crowbar. Use these steps to get to the top of the roof and you’ll find a square hole with a light shining through it. Keep going forward until you see a roof with wooden steps on it. Jump down to the area in front of you with the windows and walk up the plank. You should find yourself outside of the house. You’ll have to jump across and through the window you broke earlier. Now, you can pull the lever and run onto the platform to bring you up. Immediately across from the platform is a window. When you pull this, you’ll find that the platform in front of you will go up. ![]() In this room make note of the lever on the wall. Circle around and head back up the stairs. Head through the door on the right and it should take you back to the hallway you were in before. This is your first piece to unlocking the basement door. Fall through this and you’ll be in a dark room with a cabinet. Once you have the key, open the gate and head up the set of stairs. You have to jump across and on the panel, remove the painting from the wall and use the magnet to get the silver key that’s inside. On the wall parallel from you, you’ll see an apple painting. Open the first door on the right and you’ll find a room with the floor missing, minus a tiny panel against the house. If you head through the door behind the gate, you’ll find a hallway. Pulling this lever will open the black gate. Once you’ve managed that, you’ll see a lever on the wall. From that light, jump across and through the opening on the side of the fence. Jump on the night stand on the right of the gate and then jump on the light against the wall immediately in front of you. Run up the stairs and you’ll find a black gate. You’ll have to enter your neighbor's home and veer to the right and towards the back of the house. You’ll have to shuffle around the boxes a bit to do this but it’s there. There’s a crack in the fence and in between it is a magnet. Once you’ve turned on the generator, run to the pile of boxes against the back fence, all the way on the right. Run around the right side of the house and through the open back window, press E on the big red button on the generator. You won’t even need to enter the house to pull this task off. When you initially land in front of your home in Hello Neighbor, the first thing you’re going to want to do is turn on the generator. ![]() If you’re playing the Alpha 2 version of Hello Neighbor, check out our most recent guide on ' How to Reach The Hello Neighbor alpha 4 Ending'. If you’re up for the challenge or simple want to know the process then continue reading. The house is bigger, meaning more rooms to explore with more hair pulling puzzles. The new Hello Neighbor Alpha 3 update has made it exceptionally challenging to reach the ending. ![]()
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